AUDION

Media Subscription Service for iOS
Project Overview
Audion is a media subscription service designed with the vision to be an audio streaming mobile app that operates as a free service which encourages their free users to upgrade to paid, premium users. In today’s age of growing usage of mobile apps, research was conducted to get a better idea of users that fit into the target demographic. Secondary research showed that social media apps or apps that foster a sense of connectivity are the most commonly used among the target audience. Audion was created as a media subscription service that integrates a social network.
Roles
• UX/UI Design, UX research, Ideation, Testing and Iterating, Prototyping, Usability Testing
TOOLS
• Sketch, inVision, Figma, UI Kits
DURATION
2021 - 2022
Problem Statement
Many audio streaming services currently exist — for example, Spotify, Apple Music, and Pandora. But, one thing that these services are missing is a strong sense of social connectivity. Although Spotify does integrate features that create a sense of connection, such as creating or sharing playlists with friends, it does not have an in-app sense of connectivity with their network, or a social network.

Audion was created as a media streaming service to encourage free users to premium, paid users.
"How might we increase total amount of users in audio streaming services?"
Design Process

Behind my UX design process, I had user-centered design and design thinking in mind. I integrated Apple’s iOS Human Interface Guidelines and color contrast ratios for the best user experience.

In my design methodologies, I always use design thinking — in this project, I am utilizing Stanford's Design Thinking Process.

Competitor Analysis

To explore different potential solutions, I took a look at how other teams have solved similar problems by diving into top media subscription apps. I conducted a flow analysis for YouTube, Spotify, and Pandora, since they are top competitors of Audion.

As I explored each company's approach, I took note of what went well and what didn't, and features that I would like to integrate into Audion.

In order to design the app towards the target market based on research findings, a few things were implemented based on analysis findings:

  • Easy to find upgrade/premium feature
  • Good ‘free’ version with timely ads
  • Consistency, easy usability, good design; good use of white space
  • Integrate social networking features to increase total users
Empathizing

I conducted secondary research in order to gain more knowledge about the target users and competitors. Secondary research findings guided the app’s direction in having a social network as a key feature of this media subscription service.

Key Findings

  • Social media apps are more frequently used than entertainment apps (such as media or music apps)
  • Spotify users like adding friends/sharing playlists because it creates a sense of connection
  • Intention to retain the premium subscription is influenced by attribute-level value perceptions such as ubiquity, the discovery of new content, and social connectivity
  • Intention to upgrade is driven by benefits, ie, enjoyment and price value of the premium subscription

Synthesizing Research

To encourage users to upgrade and keep a paid premium service, secondary research findings were analyzed and considered. Since the intention to upgrade to a premium service depends on the benefits like the level of enjoyment and the price value of the subscription, an enjoyable but limiting free version must be made. And to retain premium subscriptions, social connectivity and the availability of new features need to be considered. However, it is extremely important to keep in mind how the cost of the premium version can benefit a user in comparison to the free version.

In order to maximize the user experience of Audion, some type of social network should exist to encourage more users, and an easy to use free version with many features (ex: recommendations, making and sharing playlists, finding new music, ads after only a certain amount of usage) would also encourage users to upgrade to a better premium version.

User Flows

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User flows are a visual representation of taking the steps through what happens as a user uses an app — in this case, a visual representation of the steps that a user goes through while using Audion. I created a user flow to visualize each step that a user takes in order to visualize key features.

Design

To start off the ideation process, I used Procreate to draw wireframes. Sketching my thoughts allowed me to focus on the design first rather than the content. By drawing these low fidelity designs, I am able to get a better sense of how the visual hierarchy will be in the app’s design, and quickly draw out ideas to start usability testing.

After these low fidelity designs were created, I conducted a round of usability testing in order to guide my design decisions and make necessary adjustments for my high fidelity designs. I then gathered feedback then used Sketch to create my high fidelity design.

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Hi-Fi Designs

After synthesizing research from conducting usability testing on my lo-fidelity designs, I designed hi-fi screens in Sketch that incorporated the first round of test findings.

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Prototyping

After ideating with sketches and gathering initial feedback from my first round of usability testing, it was time to bring my project ideas to life by creating a prototype.

Sketch & inVision

I used Sketch to create and design my low fidelity mockups. After creating a Sketch file with mockups, I imported the Sketch file to inVision to add interactions between elements to create a clickable prototype.

Testing & Iterating

After designing both low and high fidelity screens for the key user flow, I conducted usability testing to validate my design decisions.

Usability Testing

I conducted a total of six usability testing sessions — three sessions for low fidelity designs, and another three for high fidelity designs — with people that fit into the app’s target demographics: young adult, college student, and tech savvy. Interviews were conducted in person and remotely, with each testing session lasting around 30 minutes.

Usability testing is essential in making sure that the app is usable for a range of potential users and to gain valuable feedback for future improvements and iterations. I gained real time insight on the user flow with key findings for areas of improvement, giving me a guide to improve the overall UI/UX design.

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Iterating

From conducting usability testing sessions with a variety of users, I discovered some key changes to make that would improve Audion’s UI/UX design based on my findings while iterating my low fidelity designs to high fidelity mockups:


1. Problem: Unclear top header

  • Iterated the top ‘Home’ Screen bar to say “Me” and “Friends” instead of images

2. Problem: Selecting a preference first is necessary to continue flow

  • Grayed out the “Get Started” button on ‘Preference’ page until something is clicked

3. Problem: Inconsistent bottom bar

  • Only kept one bar on the bottom tab for overall consistency and deleted additional bars

4. Problem: Social networking apps have much higher usage than entertainment apps, including music streaming service apps like Spotify

  • Created a stronger sense of connectivity within the app by integrating a feed on the 'Home' page


Final Thoughts

Iterations were done using Sketch, Figma and Dribbble. Overall usability was improved through each rounding of usability testing by incorporating user feedback and frequently asking questions to look for areas of improvement.

Key Changes:

  • Iterate ‘Home’ screen top bar
  • Iterate “Get Started” feature on ‘Preferences’ page
  • Iterate bottom bar tab for overall app consistency
  • Iterate ‘Home’ page “Friend” feature to have a social network

Next Steps

After the first round of testing my designs, I added more features to give users a larger variety of things that they are able to use on the app. Features seemed limited according to some feedback, and they would like to find an easier way to find and connect with friends. One suggestion was to be able to search friends by username, and have friend suggestions, in order to quickly build their network.

What I Learned

I built this app’s design with the idea of focusing on a social network to build a solid social foundation for users to connect on. Music subscription services tend to focus a lot on content rather than sociability. However, I learned to build an app that shows both with equal importance. Graphics were created through Sketch and Figma with some graphics from UI Kits, which I learned how to better source.

The biggest lesson that I learned from this design project is that good design takes a lot of time and testing. The more time that you put into researching, design, testing, and iterating — the better your design will be. I am excited to continue growing and learning more about UI/UX design, as there is an endless stream of new information and methodologies to learn and integrate in order to sharpen your design skills.

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